Games of 2020 – DEBUG MODE

I almost passed on making a year-end wrap up video since I already covered several of the year’s big games in previous videos. But I do like this format even if nobody really watches. It’s a good way to cover a lot of ground in a relatively short time.

I actually made more Debug Mode videos this year than ever before… which is still not saying all that much. YouTube isn’t my job and it’s far from my only interest. Creating videos I can feel okay about putting out into the world is hard and very time-consuming. And although I keep entertaining the notion of doing shorter, more-focused videos that are a bit easier to produce, that hasn’t really worked out so far.

From what I understand, the almighty YouTube algorithm wants me to upload a 10 minute video every day. I don’t care who you are – there’s no way you can do that and not have the content suffer or lose your mind or both. Increasingly, I feel sorry for the people who are in that position. It’s often not about making consistently good stuff – but just about making stuff consistently.

Anyway, thanks for watching if indeed you do. Let’s all hope for a happy new year.

Star Wars Jedi: Fallen Order and The Mandalorian are backwards – DEBUG MODE

When I watched The Mandalorian last fall, the template for a video game version was apparent almost immediately. Around the same time, I played Jedi: Fallen Order which has so much story potential that a TV adaptation could be amazing. This video explains how those things could be adapted into the other medium.

I’ve had this idea for a while but with Mandalorian Season 2 on the way, a new Star Wars game just released, and rumors of possible Fallen Order DLC, this sure seems like a good time to talk about it since I missed the initial window.

Since the inauspicious conclusion of the “Skywalker Saga”, I’ve been really curious about the direction the franchise will take now that they got their nostalgia-driven movies out of the way. I hope Fallen Order and the Mandalorian are signals about the direction things are headed in because they’re both pretty solid.

The Realistic Escapism of Microsoft Flight Simulator – DEBUG MODE

The new Microsoft Flight Simulator is an amazing thing. It isn’t magic, but it is frequently magical. Rather than a more straightforward review or discussion of the game, I wanted to make something that was more of a general essay.

In a lot of ways, Flight Simulator transcends normal video games. It’s a way to experience a version of the real world – and realistic aviation if that’s you’re interest. Although I thought about getting a new flight stick (my ancient Logitech Wingman Attack 2 didn’t seem to be working all that well), I ended up being more interesting in touring the world than learning how to fly so the video is entirely “cinematic” – no UI or menus; no in-depth discussion of controls or options. That was a nice change of pace.

Above all, I wanted to put something out into the world that was positive, uplifting, and uniting. It’s been a rough year for just about everyone. Flight Simulator offers a bit of an escape from that while also allowing us to step back and appreciate how far technology has come to simulating and imitating the beauty of nature.

Continue reading “The Realistic Escapism of Microsoft Flight Simulator – DEBUG MODE”

Debug Mode: Games of 2018

I’m still doing this Debug Mode video game show thing! In fact, I’ve been working on content for the channel a lot lately. If my plans don’t get too derailed, 2019 should be the biggest year yet (which is to stay I plan on releasing more than 2 videos – hopefully many more than that).

For now, here’s a look back at the games of 2018: the good, the disappointing, and my top 5 favorites. Happy New Year!