Dunkirk is a $150 million experimental film in the guise of a blockbuster.
Writer/director Christopher Nolan has made a career out of crafting smarter-than-average crowd-pleasing movies that function as puzzles as well as dramatic stories.
But Dunkirk is something different when it comes to subject matter. It’s not a sci-fi, mind-bending adventure like Interstellar or Inception. It’s not a grounded take on a superhero like his Batman films. It’s not a non-linear character-driven drama like Memento or The Prestige (my personal favorite).
Nolan has historically locked down his film sets tight in an effort to prevent spoilers from leaking out. But with Dunkirk, a film based on the evacuation of nearly 400,000 British soldiers from France at the beginning of World War II, the story is already known – at least by the history books. It’s a story engrained in the British psyche.
Had the evacuation at Dunkirk failed, World War II would have gone very differently. Nolan’s film only gives hints of that greater context. It’s not much of a history lesson. You won’t learn a lot about what actually happened not because the movie is inaccurate, but because it’s focused on the psychological experience.
Nintendo Switch? Didn’t that come out like two months ago? Aren’t you a little late to the reviewing game?
Yes, yes, and probably. Honestly I intended to get this review done a month ago but a number of things prevented that. On the other hand, I think anybody who did a “review” after only a couple days or even a couple weeks is being kind of disingenuous. That’s not long enough to seriously evaluate a games console especially when the launch lineup is so limited. The games that have come out since launch have provided a clearer idea of how the Switch might fare in the coming months and years in a practical sense.
I wasn’t even going to call this a “review” but that’s the search term I have to use if I want anybody to watch this thing. But two months is at least a somewhat feasible amount of time to evaluate a console. I feel like I have a much better handle on it than if I had tried to rush a review out early.
This video was a little different for me. I actually got to/had to use my camera equipment for once which was fun, but stressful at the same time. I haven’t done product videography before and it shows, but I did the best I could shooting almost everything by myself. I’m fairly happy with the results and I learned a lot.
E3 is less than a month away now. Nintendo will almost certainly have a lot of big announcements regarding games, services, and software updates. At least they’d better. Switches are still sold out a lot of places, but to keep strong sales they’re gonna have to bring the noise. Fingers crossed for a new Metroid. A real one.
Well it took much longer to get this out than I wanted. It would have been released sooner if not for a few personal and professional matters that delayed things. And also that fight with the printer. Yeah, that story was about me trying to print the script for this video.
I have a lot of ideas for future Debug Mode videos: games I want to talk about and topical videos too. I’m even contemplating covering some movies or TV shows. I’ve got a lot of partially written scripts. A lot of footage captured.
I was working on a completely different subject but then Cities: Skylines came along and I knew I had to cover it. As a longtime SimCity fan, I was super disappointed by the 2013 entry in that series and Cities: Skylines is this amazing game because it fixes nearly everything that the other game got wrong.
Back in November I had the softest of launches for an occasional web show about video games (or whatever else I want to talk about – it’s my show) called Debug Mode. The first episode was about Call of Juarez: Gunslinger for no particular reason other than I thought it had an interesting narrative structure and it wasn’t already talked about to death.
I’ve done a few videos about games before and I’ve wanted to do something more structured and regular for a long time. Now that everyone and their little brother (especially their little brother) is making video content about games, I thought it would be the perfect time to saunter into a crowded medium with opinions of my own! It doesn’t help that I don’t have a particular “angle” or easily distillable style. In fact I haven’t really found my style yet and I suspect that will take some time. Then again, most of the games commentators I really like don’t fit into short, easy descriptions either.
I will not be spoiling this movie like I did its predecessor. For one, it just came out and more importantly I respect the deftly plotted and better written film that it is.
I said in my Rise review that the film wasn’t nearly well-written enough to support moral ambiguity. Well that’s changed here. Dawn of the Planet of the Apes is a tale of how limited resources, mistrust, and bad leadership between groups of survivors leads to ruinous war. It’s kind of like what Season 3 of The Walking Dead was going for but a lot better.
SPOILER WARNING: The following review/discussion contains spoilers for the whole movie since it’s a couple of years old and I felt like telling the whole story was the best way to talk about what didn’t work. But yeah. Short version: I didn’t think it was a very good movie.
A couple years back Rise of the Planet of the Apes came out as a reboot of the titular franchise. I wasn’t interested at the time although I heard a lot of good things about it from a plethora of people. Critics liked it and so did average filmgoers. Now the sequel is coming out and I thought the previews for that looked kinda cool so it was about time for me to see this good film I missed.
But it’s not a good movie. Why did everyone say it was? Why did you lie to me, General Consensus?