I almost passed on making a year-end wrap up video since I already covered several of the year’s big games in previous videos. But I do like this format even if nobody really watches. It’s a good way to cover a lot of ground in a relatively short time.
I actually made more Debug Mode videos this year than ever before… which is still not saying all that much. YouTube isn’t my job and it’s far from my only interest. Creating videos I can feel okay about putting out into the world is hard and very time-consuming. And although I keep entertaining the notion of doing shorter, more-focused videos that are a bit easier to produce, that hasn’t really worked out so far.
From what I understand, the almighty YouTube algorithm wants me to upload a 10 minute video every day. I don’t care who you are – there’s no way you can do that and not have the content suffer or lose your mind or both. Increasingly, I feel sorry for the people who are in that position. It’s often not about making consistently good stuff – but just about making stuff consistently.
Anyway, thanks for watching if indeed you do. Let’s all hope for a happy new year.
When I watched The Mandalorian last fall, the template for a video game version was apparent almost immediately. Around the same time, I played Jedi: Fallen Order which has so much story potential that a TV adaptation could be amazing. This video explains how those things could be adapted into the other medium.
I’ve had this idea for a while but with Mandalorian Season 2 on the way, a new Star Wars game just released, and rumors of possible Fallen Order DLC, this sure seems like a good time to talk about it since I missed the initial window.
Since the inauspicious conclusion of the “Skywalker Saga”, I’ve been really curious about the direction the franchise will take now that they got their nostalgia-driven movies out of the way. I hope Fallen Order and the Mandalorian are signals about the direction things are headed in because they’re both pretty solid.
The new Microsoft Flight Simulator is an amazing thing. It isn’t magic, but it is frequently magical. Rather than a more straightforward review or discussion of the game, I wanted to make something that was more of a general essay.
In a lot of ways, Flight Simulator transcends normal video games. It’s a way to experience a version of the real world – and realistic aviation if that’s you’re interest. Although I thought about getting a new flight stick (my ancient Logitech Wingman Attack 2 didn’t seem to be working all that well), I ended up being more interesting in touring the world than learning how to fly so the video is entirely “cinematic” – no UI or menus; no in-depth discussion of controls or options. That was a nice change of pace.
Above all, I wanted to put something out into the world that was positive, uplifting, and uniting. It’s been a rough year for just about everyone. Flight Simulator offers a bit of an escape from that while also allowing us to step back and appreciate how far technology has come to simulating and imitating the beauty of nature.
Is it possible? Two Debug Mode videos in such a short span? Nay, three videos! What new devilry is this? Only the wild year that is 2020 could bring about such unprecedented events!
Animal Crossing: New Horizons one of the biggest game releases of the year and in this video I explain why I quit playing. I do like the game though – especially in the midst of all the insanity this year. It’s extremely well made and very inviting – it’s just got fairly major design issues that push me away.
This is the first video of the kind of new format I’d like to continue exploring – not a comprehensive review, nor a list, but a vehicle for me to talk about just a subset of things about a particular game that I find interesting. Maybe it’s a particular mechanic, the evolution of the series, or an analysis of the story. I have more videos in the works and I’m hoping there will be two more out before the end of the summer which would be a big deal considering the historical upload pace of this channel. Then I’ve got to get back to the Arkham retrospective because there’s probably going to be a new one of those out in the near future.
Like most of my videos, it took me longer to put this together than I intended. Needless to say, this year hasn’t been what anybody’s wanted so even though there are a billion things more important than video games – especially right now – it’s still worth taking a break and celebrating the medium before we get too much further into the new decade with all that it will bring.
I’m probably going to move away from these sorts of list videos. They’re fun to put together and they allow me to bounce around between all sorts of different games and genres, but they’re also incredibly time consuming. I’ve never done this channel for the views. I’d have stopped a long time ago if that were the case. Even so, I’d like to try my hand at subjects that have a better chance of sparking a conversation – focusing on individual mechanics, games, tends.
I’ve got several irons in the fire right now. My goal is to have more videos out this year than I’ve ever done before. That’s not a high bar, but considering my usual pace for these videos and the number of other things I’m also trying to do… well, I’m trying to push myself in a realistic way.
I’m still doing this Debug Mode video game show thing! In fact, I’ve been working on content for the channel a lot lately. If my plans don’t get too derailed, 2019 should be the biggest year yet (which is to stay I plan on releasing more than 2 videos – hopefully many more than that).
For now, here’s a look back at the games of 2018: the good, the disappointing, and my top 5 favorites. Happy New Year!
My buddy Joshua and I recorded a spoiler-filled discussion about Horizon Zero Dawn which would probably be the hottest new video game at the moment except then Zelda happened (and it’s really good too).
The short non-spoiler version is that Horizon Zero Dawn is very, very good and you should play it if you have a PS4 and like action games, open world games, sci-fi, giant robots, good fiction, and/or pretty landscapes. It’s gorgeous. The story is great. Fighting giant dinosaur machines is awesome. The initial reveal trailer from E3 a couple years ago showed a lot of promise and this game delivers on all of it.
Well it took much longer to get this out than I wanted. It would have been released sooner if not for a few personal and professional matters that delayed things. And also that fight with the printer. Yeah, that story was about me trying to print the script for this video.
I have a lot of ideas for future Debug Mode videos: games I want to talk about and topical videos too. I’m even contemplating covering some movies or TV shows. I’ve got a lot of partially written scripts. A lot of footage captured.
I was working on a completely different subject but then Cities: Skylines came along and I knew I had to cover it. As a longtime SimCity fan, I was super disappointed by the 2013 entry in that series and Cities: Skylines is this amazing game because it fixes nearly everything that the other game got wrong.