Back in November I had the softest of launches for an occasional web show about video games (or whatever else I want to talk about – it’s my show) called Debug Mode. The first episode was about Call of Juarez: Gunslinger for no particular reason other than I thought it had an interesting narrative structure and it wasn’t already talked about to death.
I’ve done a few videos about games before and I’ve wanted to do something more structured and regular for a long time. Now that everyone and their little brother (especially their little brother) is making video content about games, I thought it would be the perfect time to saunter into a crowded medium with opinions of my own! It doesn’t help that I don’t have a particular “angle” or easily distillable style. In fact I haven’t really found my style yet and I suspect that will take some time. Then again, most of the games commentators I really like don’t fit into short, easy descriptions either.
I do want to stay more on the positive side of things. The general negativity of the internet has really worn me out lately. I think “art appreciation” needs to be a larger part of the discussion than it currently seems to be.
I am working on some more “episodes.” I definitely have ideas. No shortage of those. The storage is of time.
I’ve recently shifted from three part-time jobs to one 40-hour-a-week full-time job… and I kept two of the part time jobs. I’m considering this a sort of self-flagellation for all the times I’ve ever been lazy in my life. Needless to say, time is at a premium.
I’ve also been working on another creative project off-and-on (mostly off) for more than a year now. I hope to wrap that up in the spring and have something to show for it. We’ll see.
I’m really looking forward to spring. In my neck of the woods we’re getting a sneak preview of it this week. I don’t expect winter is done for good though. On these sunny days I realize just how much my mood and energy are affected by sunlight. Blue skies just enliven me. It’s like I’m Kryptonian or something.
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