Games of the Decade: 2010 – 2019 – DEBUG MODE

Like most of my videos, it took me longer to put this together than I intended. Needless to say, this year hasn’t been what anybody’s wanted so even though there are a billion things more important than video games – especially right now – it’s still worth taking a break and celebrating the medium before we get too much further into the new decade with all that it will bring.

I’m probably going to move away from these sorts of list videos. They’re fun to put together and they allow me to bounce around between all sorts of different games and genres, but they’re also incredibly time consuming. I’ve never done this channel for the views. I’d have stopped a long time ago if that were the case. Even so, I’d like to try my hand at subjects that have a better chance of sparking a conversation – focusing on individual mechanics, games, tends.

I’ve got several irons in the fire right now. My goal is to have more videos out this year than I’ve ever done before. That’s not a high bar, but considering my usual pace for these videos and the number of other things I’m also trying to do… well, I’m trying to push myself in a realistic way.

Debug Mode: Top 10 Games of 2016

It’s been a while since I made a Debug Mode video. In fact, I got all the way through 2016 without producing one even though I intended to do so.

I still have a bunch of ideas kicking around for topics. I want to move away from “reviews” like I’ve done in the past and talk more about concepts or specific aspects of games I find interesting.

2016 had so many great games. I wanted to comment on my favorites. So this is still more review-ish than I will probably do in the future, but I’m fairly happy with the way it turned out.

And it’s a list, of course. People like lists. I like lists. Lists are fun. Psychology, eh?