Batman: Arkham City – DEBUG MODE

After two years, I’m finally continuing this series. Candidly, what took so long was forcing myself to write it. This was really difficult for me compared to the first. Arkham City is great – it’s the best in the series – but a lot of that greatness is improvement on the solid foundation laid down by the previous game. Iteration is less exciting to talk about than revolution.

I had intended to get this up for the game’s 10th anniversary but it took much longer and became much longer than I had anticipated. I thought, since I initially didn’t have much to write about, that it would be shorter than the first video but somehow it ballooned into the longest yet for the channel.

I hope I’ve done the game some justice here. Everyone knows it’s good, but it deserves appreciation a little deeper than that.

I will be doing Arkham Origins. Originally I was only going to cover the Rocksteady games, but on replaying them all I reconsidered. Since this one took so long, I’m not going directly into production on the next one. But I definitely intend to finish the series before the 10th anniversary of Arkham Knight – and even of Origins. Since there’s a new Rocksteady game out next year and a new Bat-family game, it would probably be a good idea to get the series wrapped sooner than later. We’ll see.

Games of the Decade: 2010 – 2019 – DEBUG MODE

Like most of my videos, it took me longer to put this together than I intended. Needless to say, this year hasn’t been what anybody’s wanted so even though there are a billion things more important than video games – especially right now – it’s still worth taking a break and celebrating the medium before we get too much further into the new decade with all that it will bring.

I’m probably going to move away from these sorts of list videos. They’re fun to put together and they allow me to bounce around between all sorts of different games and genres, but they’re also incredibly time consuming. I’ve never done this channel for the views. I’d have stopped a long time ago if that were the case. Even so, I’d like to try my hand at subjects that have a better chance of sparking a conversation – focusing on individual mechanics, games, tends.

I’ve got several irons in the fire right now. My goal is to have more videos out this year than I’ve ever done before. That’s not a high bar, but considering my usual pace for these videos and the number of other things I’m also trying to do… well, I’m trying to push myself in a realistic way.