Nintendo Switch Review – DEBUG MODE

Nintendo Switch? Didn’t that come out like two months ago? Aren’t you a little late to the reviewing game?

Yes, yes, and probably. Honestly I intended to get this review done a month ago but a number of things prevented that. On the other hand, I think anybody who did a “review” after only a couple days or even a couple weeks is being kind of disingenuous. That’s not long enough to seriously evaluate a games console especially when the launch lineup is so limited. The games that have come out since launch have provided a clearer idea of how the Switch might fare in the coming months and years in a practical sense.

I wasn’t even going to call this a “review” but that’s the search term I have to use if I want anybody to watch this thing. But two months is at least a somewhat feasible amount of time to evaluate a console. I feel like I have a much better handle on it than if I had tried to rush a review out early.

This video was a little different for me. I actually got to/had to use my camera equipment for once which was fun, but stressful at the same time. I haven’t done product videography before and it shows, but I did the best I could shooting almost everything by myself. I’m fairly happy with the results and I learned a lot.

E3 is less than a month away now. Nintendo will almost certainly have a lot of big announcements regarding games, services, and software updates. At least they’d better. Switches are still sold out a lot of places, but to keep strong sales they’re gonna have to bring the noise. Fingers crossed for a new Metroid. A real one.

A Shameless Minecraft Post

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Five years ago I did a post about Minecraft. It’s by far the most popular thing I’ve ever written on this site not because it was particularly good (it actually kinda sucks), but because something like 35% of the internet is dedicated to Minecraft.

Incidentally, the second most popular post I’ve written was about Disney buying Star Wars, so, y’know. Popular things are popular. That’s SEO, kids!

In my old post I made this foolish declaration:

No, I haven’t started playing Minecraft nor will I. The game, if you can call it that, seems like a gigantic time suck. It’s the sort of thing I could get into if I had unlimited time on this earth and didn’t feel guilty about such things.

About a month later I bought the game.

A lot has happened in five years – even just to Minecraft. Notch did not make the game open-source. He sold it to Microsoft for buckets of money. The game has continued to receive updates and is now available on pretty much every electronic device with a color screen. Minecraft merchandise is in nearly every retail space that sells stuff to kids or nerds or nerdy kids. And apparently there’s a movie in the works possibly with Steve Carell.

I hope he’s playing Steve.

I don’t really care about any of that. Minecraft has become essentially one thing for me: a replacement for Lego, K’nex, and all the other building toys I grew up with.

You know what? I was right. Minecraft is a huge time sink. In five years, I’ve gone from not playing at all to building all of this.

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My world from the “air”
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A skyline view of the same – or most of it

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Why I Don’t Want to Watch Any Star Wars Trailers

Today begins my quest to avoid trailers, promos, and other spoilers for Star Wars: The Last Jedi (I guess we sorta stopped counting episode numbers?) It will be difficult, I expect.

I will see this movie when I comes out.  They’ve already sold me a ticket. I don’t need to ride the hype train to release day.

I’m avoiding all of this for several reasons. Obviously, I don’t want anything to be spoiled. How many times have we all watched a trailer only to come away feeling like we’d already seen the movie?

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Spoilercast: Horizon Zero Dawn

Audio-only version:

My buddy Joshua and I recorded a spoiler-filled discussion about Horizon Zero Dawn which would probably be the hottest new video game at the moment except then Zelda happened (and it’s really good too).

The short non-spoiler version is that Horizon Zero Dawn is very, very good and you should play it if you have a PS4 and like action games, open world games, sci-fi, giant robots, good fiction, and/or pretty landscapes. It’s gorgeous. The story is great. Fighting giant dinosaur machines is awesome. The initial reveal trailer from E3 a couple years ago showed a lot of promise and this game delivers on all of it.

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Debug Mode: Top 10 Games of 2016

It’s been a while since I made a Debug Mode video. In fact, I got all the way through 2016 without producing one even though I intended to do so.

I still have a bunch of ideas kicking around for topics. I want to move away from “reviews” like I’ve done in the past and talk more about concepts or specific aspects of games I find interesting.

2016 had so many great games. I wanted to comment on my favorites. So this is still more review-ish than I will probably do in the future, but I’m fairly happy with the way it turned out.

And it’s a list, of course. People like lists. I like lists. Lists are fun. Psychology, eh?

Debug Mode: Cities Skylines review

Well it took much longer to get this out than I wanted. It would have been released sooner if not for a few personal and professional matters that delayed things. And also that fight with the printer. Yeah, that story was about me trying to print the script for this video.

I have a lot of ideas for future Debug Mode videos: games I want to talk about and topical videos too. I’m even contemplating covering some movies or TV shows. I’ve got a lot of partially written scripts. A lot of footage captured.

I was working on a completely different subject but then Cities: Skylines came along and I knew I had to cover it. As a longtime SimCity fan, I was super disappointed by the 2013 entry in that series and Cities: Skylines is this amazing game because it fixes nearly everything that the other game got wrong.

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My not-so-new show: Debug Mode

Back in November I had the softest of launches for an occasional web show about video games (or whatever else I want to talk about – it’s my show) called Debug Mode. The first episode was about Call of Juarez: Gunslinger for no particular reason other than I thought it had an interesting narrative structure and it wasn’t already talked about to death.

I’ve done a few videos about games before and I’ve wanted to do something more structured and regular for a long time. Now that everyone and their little brother (especially their little brother) is making video content about games, I thought it would be the perfect time to saunter into a crowded medium with opinions of my own! It doesn’t help that I don’t have a particular “angle” or easily distillable style. In fact I haven’t really found my style yet and I suspect that will take some time. Then again, most of the games commentators I really like don’t fit into short, easy descriptions either.

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