So I played Watch Dogs this week. Fun game. Doesn’t live up to the hype of the original E3 demo, but nothing could. Still, as far as open world games go I like it better than average and it does feel somewhat unique.
There were a host of little things that bothered me about my experience, however. And since nitpicking is so much more fun than vaguely praising something, I’ll be doing a bit of that to start.
The story is probably the main thing that doesn’t quite work. That’s because, as with so many games, the gameplay and the story are at odds. Some high-minded people refer to this as ludonarrative dissonance. Not me, of course. I’m never pretentious.